![]() Note that, we couldn't fit the scenery in memory even BEFORE was completed. However, during testing, we found it was basically impossible to run it together with OrbX Cityscape Honolulu with a video card with "only" 8GB of VRAM, because more of half of the available VRAM was already taken by the Default + OrbX scenery, and this was even before loading a complex aircraft and after lowering graphic quality quite a bit in the settings.Ĭonsidering how difficult is today to buy any video card, of any brand, with more than 8GB of VRAM and how insanely expensive they are ( assuming you find one ), releasing for P3D V5 would probably mean nobody would be able to use it without a DXGI crash and, of course, releasing for P3D V4 only + MSFS wouldn't make much sense either. The initial plan was to make it for P3D V5 but, since the original post on Simultech Facebook page was dated March 2020, it was reported by some media to be for P3D4, since at that time P3D V5 wasn't officially announced yet, but we planned to use some features that are only possible with V5, like PBR on ground textures. ![]() It's still not decided if it will come for P3D as well.
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